As Aya, you will have to shoot your way past scores of monsters, all of which are your typical mutated urban animal variety and thence not particularly imposing. The various polygonal characters aren't quite as sharp as the backdrops, but their motions and actions during plot sequences are expressive and believable. The background art looks so good that you will often find yourself admiring your surroundings instead of forging onward in your quest. Whether you're searching through Central Park in the middle of the night or rummaging through the slums early in the morning, Parasite Eve looks consistently real. The scenery throughout the game is composed of still 3D-rendered images of mostly authentic New York locales, and the quality and detail of these various settings is astounding. True to its claims, Parasite Eve often looks sleek, inspired, and beautiful - like a good film. But even as Parasite Eve takes up many of the best aspects of both these games, so does it bring along many of their shortcomings. As Square Soft's biggest release since Final Fantasy VII, Parasite Eve offers high production values and an intriguing storyline in what Square Soft has dubbed "the cinematic RPG." Its gameplay blends action and horror with traditional RPG elements to create a game that is all too easily described as the marriage of Final Fantasy VII and Resident Evil. You assume the role of that woman, the young New York cop Aya Brea, as she comes to realize that the fate of humanity will depend upon her actions. A fateful night at the opera house triggers in one woman the power to cause all those around her to incinerate as the mitochondria in their bloodstream generate staggering quantities of energy, and in another woman an innate resistance to the deadly effects. Parasite Eve spans six days, over the course of which the human race's continued existence shall be called into question.
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